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| Schapley Ball is one of Troop 400's most popular games. It was designed and created by Assistant Scoutmaster Wayne Schapley, and became a classic the first night we played it at a troop meeting. It is essentially dodge ball, only when someone is hit, rather than sitting on the sidelines, he goes behind a line on the opposite team's court. He is stuck there and can't get any players out until he catches a ball thrown by his own teammate and returns to his team's side. This little adjustment to the rules of dodgeball caused a whole bunch of confusion with the specifics of getting players 'out.' Thus, the Schapley Ball Rule Sheet is available for pdf download here. | |
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| Polish Throwup is a game that was originally played the Old Troop 400 in Lakeland, over 30 years ago. To play the game, someone sits in the middle of a circle, and takes a pink towel tied to a rope--this forms the throwup. The Center, as he is called, begins to swing the rope out to a radius of roughly 7 feet. When a good, constant swing is in motion, the Center will call, "Everybody in!" and the surrounding scouts will jump into the path of the throwup. The object of the game is to continuously jump over the throwup as long as possible without stopping the swing of the rope. If someone hits the throwup, he is called out, and the process is repeated. The game is won when there is only one person left standing. | |
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| Tinfoil Ball was created by the first scouts of Troop 400 Liverpool in 1996. All that is required to play is a circular ball of Tin Foil, approximately 2 inches in diameter, and a large open space, preferably the floor of a gymnasium. Tin Foil Ball is played like this: Scouts are divided into two equal teams, separated by a half-court line. Two more lines are usually drawn, to quarter the playing area (on a basketball court, the foul lines are often used). These quarter lines are the barriers from which Scouts may throw the Tin Foil Ball. When game-play is started, a member of one of the teams will throw the Tin Foil Ball to the other side, aiming to have it hit the other team's rear wall. The members of the opposing team try to stop the ball from hitting the wall, using only their bodies. Sound easy? Here's the catch. When a team member throws the ball, it must hit and slide along the ground before passing the half-court line. If the ball does not make contact with the ground at this specified point, it is deemed an Air Ball, and any scores made as a result of that throw are discounted. Throwing turns alternate by team, whether a score was made or not. Since there is no top score for Tin Foil Ball, the game is usually played within an allotted time, and the team with the most points when time is up wins. | |
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Stop, Go, Bomb, Freeze! is another classic from the old Troop 400. One person is selected
to be the game master, and everyone else must line up against one of the walls of a gym. The game master stands
at the other end of the gym, and gives directions to the other scouts on how to move. He may call "stop," "go,"
"bomb," or "freeze." The object of the game is to be the first scout to the opposite wall.
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| Capture the Neckerchief is Troop 400's version of Capture the Flag. Scouts are divided into two teams; one for each side of the playing field. The object of the game is to cross into the other team's side, get their flag, and cross back over the centerline without being tagged. If a scout is tagged, he must go to the opposing team's jail, and await rescue by his own team member (who must tag him). | |
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| Kings is a game brought to the troop by Assistant Scoutmaster Tom Vona, courtesy of the Liverpool High School Wrestling Team. Scouts each take their neckerchief and hang it out of one of their pants pockets. A team member may "kill" a player from the other team by removing his opponent's neckerchief before his own is removed. The catch is, everyone but the two kings (one from each team) must do the crab-walk throughout the entire game. The object of the game is to take the neckerchief of the opposing team's king. | |